Video Games and the Brain: The Positive
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Video Games and the Brain: The Positive

The debate is launched as to whether we should let our children play video Brain games. Many parents are unsure of the effects of video games on children’s cognition: beneficial or harmful for their transform health and wellness?

The next two articles will attempt to outline the positives and negatives associated with this issue.

Benefits of video games:

More than any other type of game, action games have long dominated the market in recent years and there are still millions of users around the world today.

Besides, these fast-paced action games also allow increased synchronization, processing speed, and reaction times; they also facilitate cognitive flexibility, ie the capacity to be able to alternate fluidly between two modes of thought or action, then help in the identification of details and decision-making according to a given situation or circumstance.

Moreover, we also observe improvements in these people concerning their ability to predict, deduce and statistically estimate the results, reactions, or consequences of an action/reaction: for example, having to decide and determine whether certain events could happen, when they will happen and under what circumstances (imagine the rapid development of an ambush or counter-attack strategy or even a feint that would make others react as expected).

We may minimize the contribution of video games. When they will occur and under what circumstances (imagine the rapid development of an ambush or counter-attack strategy. Or a feint that would make others react as expected). We may minimize the contribution of video games. But the increase in such skills can be observed and measured according to research for psychological healthcare.

When they will occur and under what circumstances (imagine the rapid development. Of an ambush or counter-attack strategy or a feint that would make others react as expected). We may minimize the contribution of video games.

The idea behind this is simple: it is by forging that one becomes a blacksmith. By dint of practice, we get there; we learn, and we integrate. Experience shapes the brain through the repeated stimulation of specific areas and neural networks. Which simply become used more effectively over time with repeated practice. This is a phenomenon called brain plasticity. Dr. Merzenich paints a perfect picture of this phenomenon. Stating that “games that require increasingly precise. And difficult judgments or actions, at higher speeds. That require sustained attention and an ability to be able to. Withstand progressively more attractive distractions; games that increase working memory capacity.

However, some argue that these benefits may be difficult to properly identify. And pin down without a solid methodology: for example. It could be that individuals with better than average visuospatial skills are simply more likely to play such games. Because they are naturally good at it, which already biases before the sample.

On the contrary, other researchers manage to observe. Training specific and specific skills only improve skills specific or pointed, and nothing else.

In other words, being able to quickly analyze a scene and detect slight variations in it (for example. An enemy hiding in the shadows) is indeed considered a specific. And important skill in a virtual warfare situation. But this ability is in no way appropriate or generalizable in a school or office context.

Nevertheless, improvements are improvements. From this perspective, the right tools used in a specific and appropriate way to meet specific needs. Within a specific context could very likely prove to be very useful. For example, rehabilitation of visual abilities in people with hemineglect. Intervention at the level of motor skills, mental rotation. And visuospatial abilities in people with non-verbal dysfunction syndrome.

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